About This Content Become a member of the most famous fighter unit of the USAAF, take part in escorting large bomber formations, support the ground troops after D-day, or engage the Luftwaffe over the snowy hills of the Ardennes. The Blue Nosed Bastards of Bodney is a semi-historical campaign for the P-51D Mustang. It follows the 352nd Fighter Group from May 1944 through the Normandy landings until Operation Bodenplatte in January 1945. This campaign has a plethora of details and Easter eggs to make you feel like a young American flyboy in the Army Air Forces in 1944.This campaign requires the following DLC:DCS: P-51D MustangDCS: Normandy 1944 MapDCS: World War II Assets PackKey Features:14 semi-historical missions focusing on the 352nd Fighter GroupA detailed background story, mission contexts, checklists and encounter reportsDetailed briefings and briefing images, including separate PDF mission filesUnique kneeboard graphics and checklists for each missionHundreds of specially recorded voice-over messages and radio broadcastsHistorically accurate custom skinsA wide array of missions including fighter sweep, bomber escort, armed reconnaissance and ground attack 6d5b4406ea Title: DCS: P-51D Mustang Blue Nosed Bastards of Bodney CampaignGenre: SimulationDeveloper:Reflected SimulationsPublisher:Eagle Dynamics SARelease Date: 19 Feb, 2019 DCS: P-51D Mustang Blue Nosed Bastards Of Bodney Campaign Cracked This is Magnificent! The best P51D Mustang campaign ever! You've got to escort 60+ bombers. The views are simply amazing especially when seeing them drop their payloads! However there are a few small bugs such as non functioning fuel tanks but none of the bugs stops you from completing the missions. Note that these campaigns are very demanding on computer's resources. Core i7 9700K, GTX 1080Ti, SSD and 32 GB of RAM on high resolution setting are sufficient in almost all situations except when the bombers drop their payloads, the framerate drops so much even with the specs above. Hopefully ED can fix the bugs soon and improve the performance.. CONS-Triggers not firing correctly on multiple playthroughs of the same mission, leading to waiting for things that never come. For instance, early on you are to escort bombers but they get delayed enroute. Your character advises the tasking group you are at the rendezvous point. The briefing states to orbit until they arrive (which should have been reinforced by a reply by the same tasking group). I was left orbiting for 30 minutes, then sped up the game for another 30 minutes and eventually RTB'd for lack of fuel. The bombers never spawned in. On a subsequent run, they did spawn in, but performance for the mission suddenly tanked and became unplayable.-Lack of feedback. Some of the feedback is spot on: "I am here" or "We are on the way". But for other missions that have delayed take-offs or waiting for something else to happen, having something that lets you know you're successfully doing what the mission expects would be helpful. "Once this flight leaves, you're free to go." "Bomber group is 5 minutes out." "Good hit on that train", etc. This would help alleviate the first problem of triggers not firing by giving you some indication the mission has borked.-Commands to your flight can only be issued to your wingmen thru the F10 menu. This causes a problem when the comms menu stops working after a few minutes, leading you to be unable to issue these commands to your wingmen and you have to do the mission yourself. I'm unsure if this is currently a bug with the game, but this doesn't seem to impact the rest of the campaigns within DCS. Turning on and off the radio or switching channels doesn't seem to fix this. If you use Viacom Pro, this becomes doubly frustrating.-Not enough feedback on what is going on. There is a lot of fluff in missions, from other flights making chatter, which is great. But not enough chatter directed at you to let you know you are following the logic the missions wants.-The information in the kneeboard is too lite and reference back to the briefing page is almost mandatory.-There is too much atmospheric AI that really impacts performance. It's best recommended that players use the F10 menu option to remove these units as performance tanks once the meat of the mission kicks in. It may have been better to do the reverse, Use the F10 menu to spawn in the extra fluff units.-Your wingmen are just things that follow you around. You'll get no sense of personality or camaraderie as there is no banter between you or the flight during the long pond jumping sequences and none of them are mentioned in the briefings, giving them the feeling of tools that you are ordered to drag around with you.PROS+Atmospheric chatter from other flights makes it feel like you are part of a bigger war machine and there are other things happening.+Historical basis of the missions really shows. From the timing of missions to the variety of things to do. It really shows the research the author did to bring a bit of reality into the missions.THE MEATOverall, the campaign is a miss. Like the authors previous campaign, there is a lot of flying around only for nothing to happen because of failed triggers or nothing actually happening. It's hard to tell which. Maybe you did something successfully or not, you won't know because the missions don't provide you with any sense of accomplishment for a job well done or the shame of completely missing a target. Even in real life, you'd expect some response from those around you for events happening.The author does clearly state that often times, pilots would go up and fly and nothing would happen or were unclear if they accomplished their goals, and he was trying to recreate this. I counter with the argument that you should only show your characters most interesting points in there life and leave the monotony of life out of your story. Campaigns should be filled with missions these pilots would be bragging about in a bar, not the ones that feel like the grind of a 9 to 5 job.Due to the way DCS handles warbirds, combat is sketchy and seat of your pants. Sometimes it feels like luck succeeds instead of your own aerial prowess. Due to this, often times you will fly for a long 30 minutes only to get shot down within the opening seconds of a fight. This, alongside the campaigns own problems, the AI misfiring or some other random non-event, the experience becomes tainted quickly. This could have been mitigated by reducing travel time or moving the players 'home' closer to the action. While this isn't the most realistic, not every player has the spare time to keep retrying these same missions over and over, especially with more compelling and stable campaigns available.There is a nice feature to the missions that require you only to be airborne for 10 minutes to be 'successful' in the mission. While this sounds great, I feel like this has become a crutch for the author. Why create a compelling experience when you can just let random chance do the work of entertaining your audience? This feature actively encourages you to 'skim' the campaign as it's easier to try a mission once, nope past it, and try to find something interesting in the subsequent missions.Speaking of which, I found myself giving up on missions and just moving on only to be disappointed in the following mission and moving on from that one as well. Eventually the campaign becomes a foggy blur of fly, restart, fly, restart, fly, restart, move on. The authors previous campaign had this same problem and I was hoping for something more this time around. There is a lot of attention and care put into these missions from a historical context but not enough in a player accessible way. This causes the campaign to feel like a history class taught by the world's most boring teacher. Which is tragic, there is a lot of exciting history happening during this time that could have been provided in an entertaining way here.I suspect there is some randomization thrown in, because there are too many missions that just 'happen', like a drive to work. Meaning, a lot of these missions feel of no consequence. Maybe that was the author's intent. You are just a cog in the war, a small, replaceable piece in the greater construct of war. It's really hard to point to a moment in this campaign that is worth talking about.If you're looking for a campaign that wants to drill home the monotony of war, this is the campaign for you, if you can get past the scripting issues. If you were looking for something that gives you the thrill of flying a warbird and helping the boys on the ground, or knocking out that ace that's been plaguing your squadron, look somewhere else. You are of no consequence in this campaign.. Game is fun to play and is interesting. However mission 5 is bugged. I have completed it a few times and bombed the the rail yard but once I land and end the mission I can't select the end mission tab. I can click it over and over again but it never advances. It is getting old flying the sames missions over and over again. I searched online and there is nothing on how to fix this issue.. This is Magnificent! The best P51D Mustang campaign ever! You've got to escort 60+ bombers. The views are simply amazing especially when seeing them drop their payloads! However there are a few small bugs such as non functioning fuel tanks but none of the bugs stops you from completing the missions. Note that these campaigns are very demanding on computer's resources. Core i7 9700K, GTX 1080Ti, SSD and 32 GB of RAM on high resolution setting are sufficient in almost all situations except when the bombers drop their payloads, the framerate drops so much even with the specs above. Hopefully ED can fix the bugs soon and improve the performance.. REALLY good campaign. I ended up getting really tired of the repition of start-up, loitering over the runway as AI worked to get in formation and the long flight across the channel. I modified the missions and had them so I could be halfway-3\/4 of the way across the channel. Didnt break it and worked flawlessly.Overall, the bomber formation missions were my favorite but I learned that unlike IL-2 BOS\/BOM\/BOB the P51 is not as intuitive and difficult to pilot in combat. That being said, watching these massive formations doing carpet bombing was absolutely fantastic. A+
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DCS: P-51D Mustang Blue Nosed Bastards Of Bodney Campaign Cracked
Updated: Nov 28, 2020
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